Beginning Game AI with Unity Programming Artificial Intelligence with C-Quality Guarantee
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Beginning Game AI with Unity Programming Artificial Intelligence with C-Quality Guarantee

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Description

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

What You Will Learn

Understand the fundamentals of AI

Create gameplay-based AI to address navigation and decision-making problems

Put into practice graph theory and behavior models

Address pathfinding problems

Use the A* algorithm, the deus ex machina of pathfinding algorithms

Create a mini stealth game

Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Author: Sebastiano M. Cossu
Binding Type: Paperback
Publisher: Apress
Published: 12/06/2020
Pages: 143
Weight: 0.51lbs
Size: 9.21h x 6.14w x 0.34d
ISBN: 9781484263549
Language: English

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